Turn on your "points of interest" overlay on the map to find this npc. You will need "spirit beads" to cast any spell besides staffbolt, these are purchased from the magic supplier in town. Some people use the Str boosters to level up with then switch to Wisdom later on for PvP.
Primalist is the best support class, good class if you love healing. Fire is fun, with good splash damage and range the ultimate isnt as useful after the nerf but its still ok (Heatstroke) stamina drain aoe. Air is good as primary and secondary, has a good knock-back and blind that is very useful in pvp, the spells do not have long range. Water school is the crowd control school with a powerful ultimate (blizzard) huge aoe with stam drain + slowing + damage. You can also find the Spellmaster near the magic supplier to see what spells you can purchase later on. You will need "dust of the elements" to cast any spell besides staffbolt, these are purchased from the magic supplier in town. They are awesome low/mid range PvE but taper off to all the immunities to the spells. Slayer is a solid role with good life stealing abilities and stamina drains.Įlementalist is a glass cannon, very squishy and fairly difficult to play because of this. Baresark is has a solid ultimate abilitiy that is very popular right now (pulverize) damage + knock-back + blind. Battle brand is an easier role to play since you do not have to aim your abilities. Warrior is a great tank with good consistent damage output. Brawler is the mobile school which is great for kiting and escape, you will pair brawler as your secondary most likely, the ultimates of deadeye and duelist are much more powerful. Deadeye is ranged and will focus on the bow. Duelist is a more melee based role using 1h (one handed) weapons to do big burst damage, and archery while at range. Skrimisher is a great solo class, best at escape and good damage output. The school is not as important to decide before buying boosters mainly you want to decide which base class. If you are interested in any class it is good to play around before you purchase a booster. Once you decide a class drag your primary school into the first dotted box and your secondary school into the second dotted box. Press i to bring this up, at the top you can click the pink arrows to switch classes.
For full patch and update history please see the game's forum here.Under role management you can change your class at any time or your primary / secondary school. RIFT is currently on version 4.5, and continues to be developed after its purchase by Gamigo. Go forward and defend the world with other players while earning rewards.Īn Epic Endgame: Expansive end game content includes raids designed for different sizes of groups, instant action, dungeons, and more. In Depth Crafting: Six crafting skills and their companion gathering skills will help gear your characters and earn you extra coin.ĭynamic Rift Events: Across the world, rifts in reality tear open and unleash enemies from the Planes. Players may purchase inventory space, mounts, cosmetics, loyalty, and pretty much anything else they could want on the game's store.ĭozens of Classes: Four basic classes each have nine souls, making a total of 36 base classes to play - each of which can be customized further to suit your playstyle. Microtransactions: Yes - Large amounts of content paywalled behind premium subscriptions, including classes and dungeons.
Rift: Planes of Telara has all of the traditional quests and deep story arcs you expect from a fantasy MMO role-playing game, but there is unpredictability to life in Telara that guarantees even familiar terrain can offer new dangers and opportunities.īusiness Model: Free to Play with premium "patron" subscription. Rifts create doorways for planar invasion, destroying the lands and people of Telara, but they may also grant otherworldly power to those brave enough to seize it.Įvery player experiences a different adventure in the living, breathing world of Telara. Treacherous and powerful, these rifts occur when another plane of reality intersects with the magical Ward protecting Telara. A powerful magic explosion during the final days of the Shade War has left the veil between Telara and other planar dimensions fractured and torn. Mysterious rifts are tearing the world of Telara apart.